#include "Shader.hpp"
#include<windows.hpp>
#include <VertexBuffer.hpp>
#include<IndexBuffer.hpp>
#include<VertexArray.hpp>
#include<VertexBufferLayout.hpp>
#include<Texture.hpp>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"



class Renderer
{
   public:
   void Draw(VertexArray& va,IndexBuffer& ib,Shader& shader);
   void Clear();


};